Playing with the XO Transaction Family

XO is an example transaction family that implements the game tic-tac-toe, also known as Noughts and Crosses or X's and O's. We chose XO as an example transaction family for Sawtooth because of its simplicity, global player base, and straightforward implementation as a computer program. This transaction family demonstrates the functionality of Sawtooth; in addition, the code that implements it serves as a reference for building other transaction processors.

This section introduces the concepts of a Sawtooth transaction family with XO, summarizes XO game rules, and describes how use the xo client application to play a game of tic-tac-toe on the blockchain.

About the XO Transaction Family

The XO transaction family defines the data model and business logic for playing tic-tac-toe on the blockchain by submitting transactions for [create]{.title-ref}, [take]{.title-ref}, and [delete]{.title-ref} actions. For more information, see XO Transaction Family

The XO transaction family includes:

  • Transaction processors in several languages, including Go (xo-tp-go), JavaScript, and Python (xo-tp-python). These transaction processors implement the business logic of XO game play.
  • An xo client: A set of commands that provide a command-line interface for playing XO. The xo client handles the construction and submission of transactions. For more information, see XO CLI

Game Rules

In tic-tac-toe, two players take turns marking spaces on a 3x3 grid.

  • The first player (player 1) marks spaces with an X. Player 1 always makes the first move.
  • The second player (player 2) marks spaces with an O.
  • A player wins the game by marking three adjoining spaces in a horizontal, vertical, or diagonal row.
  • The game is a tie if all nine spaces on the grid have been marked, but no player has won.

See Wikipedia for more information on playing tic-tac-toe. For the detailed business logic of game play, see "Execution" in XO Transaction Family

Playing XO with the xo Client

This procedure introduces you to the XO transaction family by playing a game with the xo client. Each xo command is a transaction that the client submits to the validator via the REST API.


  • A working Sawtooth node, as described in Installing Sawtooth This node must be running a validator, a REST API, a consensus engine, and the Settings transaction processor. (The IntegerKey transaction processor is not used in this procedure.)
  • This procedure also requires the XO transaction processor. The Docker and Kubernetes procedures start it automatically. For Ubuntu, this procedure shows how to start the XO transaction processor if necessary.

Step 1: Connect to the Sawtooth Node

To connect to the Sawtooth node, use the steps for your platform:

Step 2: Confirm Connectivity to the REST API

Verify that you can connect to the REST API. The step will help determine if The REST API is at the default location (http://localhost:8008).

The xo client sends requests to update and query the blockchain to the URL of the REST API (by default, If the REST API's URL is not, you must add the --url argument to each xo command in this procedure.

Step 3. Ubuntu only: Start the XO Transaction Processor

For Ubuntu: If the XO transaction processor is not running on your Sawtooth node, start it now.

  1. Open a new terminal window (the xo window).

  2. Check whether the XO transaction processor is running.

    user@xo$ ps aux | grep [x]o-tp
    root      1546  0.0  0.1  52700  3776 pts/2    S+   19:15   0:00 sudo -u sawtooth xo-tp-python -v
    sawtooth  1547  0.0  1.5 277784 31192 pts/2    Sl+  19:15   0:00 /usr/bin/python3 /usr/bin/xo-tp-python -v
  3. If the output does not show that /usr/bin/xo-tp-python is running, start the XO transaction processor with the following command:

    user@xo$ sudo -u sawtooth xo-tp-python -v

For more information, see Start the Transaction Processors

Step 4. Create Players

Create keys for two players to play the game:

$ sawtooth keygen jack
writing file: /home/ubuntu/.sawtooth/keys/jack.priv
writing file: /home/ubuntu/.sawtooth/keys/jack.addr

$ sawtooth keygen jill
writing file: /home/ubuntu/.sawtooth/keys/jill.priv
writing file: /home/ubuntu/.sawtooth/keys/jill.addr


The output may differ slightly from this example.

Step 5. Create a Game

Create a game named my-game with the following command:

$ xo create my-game --username jack


The --username argument is required for xo create and xo take so that a single player (you) can play as two players. By default, <username> is the Linux user name of the person playing the game.

Verify that the create transaction was committed by displaying the list of existing games:

$ xo list
GAME            PLAYER 1        PLAYER 2        BOARD     STATE
my-game                                         --------- P1-NEXT


The xo list command is a wrapper that provides a quick way to show game state rather than using curl with the REST API's URL to request state.

Step 6. Take a Space as Player 1


The first player to issue an xo take command to a newly created game is recorded as PLAYER 1 . The second player to issue a take command is recorded by username as PLAYER 2.

The --username argument determines where the xo client should look for the player's key to sign the transaction. By default, if you're logged in as root, xo would look for the key file named ~/.sawtooth/keys/root.priv. Instead, the following command specifies that xo should use the key file ~/.sawtooth/keys/jack.priv.

Start playing tic-tac-toe by taking a space as the first player, Jack. In this example, Jack takes space 5:

$ xo take my-game 5 --username jack

This diagram shows the number of each space.

 1 | 2 | 3
 4 | 5 | 6
 7 | 8 | 9

What Happens During a Game Move?

Each xo command is a transaction. A successful transaction updates global state with the game name, board state, game state, and player keys, using this format:


Each time a player attempts to take a space, the transaction processor will verify that their username matches the name of the player whose turn it is. This ensures that no player is able to mark a space out of turn.

After each turn, the XO transaction processor scans the board state for a win or tie. If either condition occurs, no more take actions are allowed on the finished game.

Step 7. Take a Space as Player 2

Next, take a space on the board as player 2, Jill. In this example, Jill takes space 1:

$ xo take my-game 1 --username jill

Step 8. Show the Current Game Board

Whenever you want to see the current state of the game board, enter the following command:

$ xo show my-game

The output includes the game name, the first six characters of each player's public key, the game state, and the current board state. This example shows the game state P1-NEXT (player 1 has the next turn) and a board with Jack's X in space 5 and Jill's O in space 1.

GAME:     : my-game
PLAYER 1  : 02403a
PLAYER 2  : 03729b

  O |   |
    | X |
    |   |

This xo client formats the global state data so that it's easier to read than the state returned to the transaction processor:


Step 9. Continue the Game

Players take turns using xo take my-game <space> to mark spaces on the grid.

You can continue the game until one of the players wins or the game ends in a tie, as in this example:

$ xo show my-game
GAME:     : my-game
PLAYER 1  : 02403a
PLAYER 2  : 03729b

  O | X | O
  X | X | O
  X | O | X

Step 10. Delete the Game

Either player can use the xo delete command to remove the game data from global state.

$ xo delete my-game

Using Authentication with the xo Client

The XO client supports optional authentication. If the REST API is connected to an authentication proxy, you can point the XO client at it with the --url argument. You must also specify your authentication information using the --auth-user [user] and --auth-password [password] options for each xo command.

Note that the value of the --auth-user argument is not the same username that is entered with the --username argument.