Sawtooth
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  • Introduction
  • Application Developer’s Guide
    • Transaction Family Overview
    • Setting Up a Sawtooth Node for Testing
    • Creating a Sawtooth Test Network
    • Playing with the XO Transaction Family
    • Using the Sawtooth SDKs
      • Summary of Available SDKs
      • Using the Go SDK
      • Using the Java SDK: sawtooth-java-sdk documentation
      • Using the JavaScript SDK
        • Overview
        • Prerequisites
        • Transaction Processor: Creating a Transaction Handler
        • Client: Building and Submitting Transactions
        • JavaScript SDK API Reference
      • Using the Python SDK
      • Using the Rust SDK
      • Using the Swift SDK: sawtooth-swift-sdk documentation
    • Development Without an SDK
    • Address and Namespace Design
    • Namespace Restriction
    • Subscribing to Events
  • Architecture Guide
  • Transaction Family Specifications
  • System Administrator’s Guide
  • SDK and API References
  • CLI Command Reference
  • Community
  • Glossary
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Using the JavaScript SDK¶

This tutorial describes how to develop a Sawtooth application with an example transaction family, XO, using the Sawtooth JavaScript SDK.

  • Overview
  • Prerequisites
  • Transaction Processor: Creating a Transaction Handler
    • Entry Point
    • The apply Method
    • Game Logic
    • Payload
    • State
  • Client: Building and Submitting Transactions
    • Creating a Private Key and Signer
    • Encoding Your Payload
    • Building the Transaction
    • Building the Batch
    • Submitting Batches to the Validator
  • JavaScript SDK API Reference
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